Recent Posts

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General Reflex Discussion / Re: reflex-Central questions?
« Last post by Moto818 on May 23, 2017, 12:13:19 AM »
Also, does anyone know why Reflex Centrals pages where you can see all skins, tracks, etc. are down for maintenance?
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General Reflex Discussion / reflex-Central questions?
« Last post by Moto818 on May 23, 2017, 12:12:01 AM »
The main reason I am here is if anyone knew if it is ok by the owners of reflex-central (or the website we are on now) to post content about another mx game, Last Chance Qualifier made by LCQ Studios. I wanted to help out the small indie game studio by helping them gain notice. They have recently sent out a message asking for bike graphic creators to design graphics for their game. More details here http://lcqstudios.com/stock-bike-design-competition/
I wanted to post it because a lot of creators are on Reflex Central and more are coming here too.
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Skin Creating / TUTORIALS
« Last post by Darkslides19 on April 28, 2017, 07:50:42 PM »
Making custom Objects

Here you can find out how you make custom Objects as well as how to use templates



  • How to start and needed programs:


  • How the Skin compiler works:


  • Getting your skin ingame:

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Custom Objects / TUTORIALS
« Last post by Darkslides19 on April 28, 2017, 07:47:32 PM »

Making custom Objects

Here you can find out how you make custom Objects as well as how to use templates



  • How to start and needed programs?:


  • How to texture you obejcts:

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Track Creation / TUTORIALS
« Last post by Darkslides19 on April 28, 2017, 07:35:34 PM »
Trackmaking Tutorials

This is the tutorial selction for Trackmaking. Here you can find Videotutorials that reach from how to start and how to do the final touches.



  • How to start:


  • Setting up all the Programs you need:


  • Textures and Bump-Textures:


  • Understanding the RBG Mask:



  • Everything about Zonemaps:


  • How to make a Chrominance luminance map (Chromlum) only with Photoshop:


  • How to make a Chrominance luminance map (Chromlum) with Leveller:


  • Modifying the Softness map:


  • How to add a Topdown:


  • Making Tracks raceable (Splines):


  • Placing Objects:


  • Putting Trees on the Track:


  • Bump Models:
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